![]() ![]() Ravens, for example, aren't a maintenance nightmare as I expected them to be. I read many cons for Raven, almost all of which I found to be overstated. ![]() Not gonna lie, if this ability wasn't just flawed from design, I would absolutely vouch for it. So after giving it a thorough try, I went with Raven. 1) You don't care about the regeneration of monsters you're not trained on since it's largely a single target damage build, 2) your equipment is absolutely superior at causing and maintaining Prevent Monster Heal than PC's fickle poison applications. "It prevents monster regeneration!" they said. It also causes you to move in ways that conflict with your positioning on this build, so. As difficulty goes up, it gets easier to set up, but the damage gets more pitiful, so it just never reaches a place where it's viable. In fact, I found it uninspiring in every difficulty, simply because it's not easy to position monsters to cause the bugged damage instances. There was a very interested treatise about Creeper in particular that explored the hitboxes of the poison mats and the way that they can tick at abnormally high rates if two monsters stand very closely together on top of one unit of ivy, and while I found that to be absolutely true, it doesn't chanhe the fact that poison creeper dies immediately in Hell to practically anything, no matter the slvl.īesides, I found even the recursive damage on that special 2 monsters, 1 mat bugged case to be uninspiring in Hell difficulty. I took the opportunity to try them both, give them a fair chance. ![]() I got the chance to play the archetype to a very high level with surprisingly good gear due to the state of non-ladder (I'm replicating the build on ladder now). A couple of weeks ago I prodded people here with the question of whether it was better to invest points in Raven or Poison creeper for a pure summoner in the context of Hell difficulty, I got some pros and cons for both. ![]()
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